Features
Rigging
Skeleton and skin weights for posing and animation. Works best on characters, creatures, and robots.
Posing and Animation
Rigging adds a skeleton and skin weights to a completed model. GLB and FBX exports carry the rig into animation tools and game engines.
Rigging Targets
Humanoid rigs support Mixamo, Unity, and Unreal Engine bone names.
Applications of Rigged 3D Assets
A rig connects a model's surface to a skeleton so its body and limbs can be posed together. Rigged characters and creatures are useful for game prototypes, animated scenes, and interactive 3D experiences.
Thrixel supplies the skeleton and skin weights; animation can then be authored or applied in compatible tools. GLB and FBX exports support that handoff to workflows in Blender, Unity, and Unreal Engine.